![]() Some spells and abilities use the word "target" to describe something that the spell or ability will affect. This section is a reference for when you need to know more details about the rules of Magic. One of the most fun and interesting aspects of the Magic game is the tremendous number of unique cards you can play with, which in turn provide an incredibly wide range of things that could happen in any given game. Dwarven Priest deals 1 damage to Reclamation Sage, destroying it, then deals its remaining 1 damage to Giant Spider. Once blockers have been ordered, damage is dealt. Since your opponent’s Dwarven Priest will be destroyed in either case, they order Reclamation Sage before Giant Spider so that at least one of your creatures will be destroyed. Meanwhile, Dwarven Priest can deal enough damage to destroy Reclamation Sage, but not enough to destroy Giant Spider. Reclamation Sage and Giant Spider will deal a total of 4 damage to Dwarven Priest, which is enough to destroy it. Remember, the attacking player always chooses the order in which blocking creatures receive damage. When you block one attacker with two or more creatures, your opponent must choose the order in which your blockers will take damage. In this example, Dwarven Priest is attacking, and you have two creatures that can block. In the following examples, an opponent is attacking you with a variety of creatures: If a creature takes damage that isn’t enough to destroy it in a single turn, that creature stays on the battlefield, and the damage wears off at the end of the turn. If a creature is dealt damage equal to or greater than its toughness over the course of a single turn (whether it be combat damage, damage from spells or abilities, or a combination of both), that creature is destroyed, and it goes to its owner’s graveyard (or "dies"). ![]() You must assign at least enough damage to the first blocking creature to destroy it before you can assign damage to the second one, and so on. If one of your attacking creatures is blocked by multiple creatures, you decide how to divide its combat damage among them. If damage is dealt to your opponent, they lose that much life.
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